![]() ![]() The levels are set up and the feel of the game makes me think I am playing a mobile phone title. It does feel like a mobile game, I know the Nintendo Switch is mobile but that’s not my point. ![]() It’s up to you to vanquish the various beasties thrown at you. In Dungeon Stars your character runs from left to right automatically. These games are OK, not my cup of tea but I know some people like them and that’s fine. Your character normally runs and you have to make them jump or attack at certain points. Auto-runners are normally found on mobile platforms, mostly due to the lack of buttons on mobile devices. It’s got the word dungeon in it, so it can’t be that bad right? Dungeon Stars is an auto-runner RPG hybrid, which when I write that down it sounds weird. I have never heard of Dungeon Stars before so I was a bit apprehensive. I like upgrading my characters and watching them grow, get more powerful and watching them progress through a game. Has someone been looking at my Christmas list? It’s no secret I love a good RPG, the worlds, the weapons, the quests and just being transported to a new world really resonates with me. Want to keep up to date with the latest Xt reviews, Xt opinions and Xt content? Follow us on Facebook, Twitter, and YouTube.Dungeons, loot, combat and RPG elements. All of the opinions and insights here are subject to that version. ![]() This game was reviewed based on Xbox One review code, using an Xbox One console. It’s not up to Super Meat Boy’s superlative design, but it’s a decent alternative and well worth a look. While it lasts though Dead Dungeon is a fun, challenging platforming title that will have you pulling your hair out as you press the retry button for the hundredth time. With around 40 levels there’s more than enough to keep players going for a few evenings, though there doesn’t seem to be much replayability other than aiming for a better time or finding the collectables. Enemies can be beaten by a jump on the head, though we’re even more vulnerable as one hit from any danger is enough to require a retry. The level design is pretty decent though, making smart use of limited assets in constantly new layouts. There are also collectables to hoover up should you fancy an extra challenge, though these are often in hard to reach places and offer no reward other than the satisfaction of getting them. Thankfully restarts are instant, and the levels are generally short enough to be beaten in under 30 seconds once we’re good enough to do so. It’s definitely a good game for the rage-quitting YouTuber’s out there, or those of us who like a challenge. As mentioned the hit boxes punish even the slightest of mistimed jumps, while a lot of stage have several hazards to dodge in and around each other. It’s a straightforward approach to gameplay then, but man, it is not easy. We’re also equipped with a double jump around which a lot of the levels are designed, though strangely not a wall jump. I did feel that the hit detection was perhaps a bit too tricky sometimes though, with even a glance in the general direction of an obstacle would see our hapless hero explode. At times perhaps a little too well, but when I dived face first into the wall of spikes again, it was generally on my twitchy reactions. The all important thing here is the feel of controlling our character they move quickly under the thumb, reacting to sudden movements well. It’s a pretty good alternative, though not without its faults. Living up to the magnificence of Super Meat Boy is no easy task though (much like the games themselves) in a lot of ways Dead Dungeon gets very close. It’s there in the hard-as-nails, precise platforming, the speedy, floaty jump, and even some cheeky nods in the enemy design. There’s no denying the inspiration for Dead Dungeon. ![]()
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